AGE OF MIGHT AND STEEL
15mm Fantasy Combat Rules
Fight the battles of myth and legend or create
legends of your own.

"In an age long ago when stories of mighty heroes, powerful wizards and great kings were told, epic battles were fought that decided the fates of kingdoms. Proud races banded together to rule the grassy plains and snow capped mountains and determined the course of history. These struggles long lost in the memory of man have once again been rediscovered and are presented here to challenge the fate of those powerful armies and relive the Age of Might and Steel."
This 26 page rulebook is designed for use with 15mm fantasy miniatures. Each player should have at least three units of about 8-10 stands under their command with the assorted Heroes, Magic Users and Special Units. You will also need some 6 sided dice and at least a 4x6 foot table to play on. All measurements are in inches so a tape measure will be needed for movement and ranges. You will also need counters or smaller poker style chips for Order Markers and Spells. Stickers placed on 7/8 inch poker chips with work well for this. Basing is 2-3 figures per stand and the stands should use a 40mm frontage. The rulebook comes with game charts and blank monster sheets to allow you to expand your game. Written to be fast play but with enough detail to give you the large battle experience.
Any type of fantasy race can be used, the traditional Elves, Dwarves and Orc but also Beastmen and races from fantasy fiction. There are no set armies, no background fluff that obsoletes your forces and you can use your figures already based for other games.
So if you like large battles and are looking for rules to build your own armies look at The Age of Might and Steel!